Monday, August 27, 2012

Pearson Education announces 19 new titles.


ISBN
Author
Title
Current selling price
9788131791615
Adobe
Adobe InDesign CS6 Classroom in a Book with DVD
550.00
9788131791608
Adobe
Adobe Illustrator CS6 Classroom in a Book, 1/e
550.00
9788131791639
Adobe
Adobe Flash Professional CS6 Classroom in a Book, 1/e
550.00
9788131791646
Adobe
Adobe Photoshop CS6 Classroom in a Book, 1/e
499.00
9788131791356
Anderson
Xcode 4 Unleashed, 2/e
550.00
9788131791349
Chun
Core Python Applications Programming, 3/e
599.00
9788131791332
Darcey
Sams Teach Yourself Android Application Development in 24 Hours, 2/e with CD
450.00
9788131791318
Graham
Experiences of Test Automation: Case Studies of Software Test Automation, 1/e
550.00
9788131791325
Hogbin
Drupal User's Guide: Building and Administering a Successful Drupal-Powered Web Site, 1/e
499.00
9788131791455
Josuttis
The C++ Standard Library 2/e
599.00
9788131791462
Keshav
Mathematical Foundations of Computer Networking, 1/e
450.00
9788131791400
Kochan
Programming in Objective-C, 4/e
550.00
9788131791363
Lawson
Introducing HTML5, 2/e
399.00
9788131791301
Lee
Test-Driven iOS Development, 1/e
350.00
9788131791479
Sadun
iOS 5 Developer's Cookbook, The: Core Concepts and Essential Recipes for iOS Programmers, 3/e
699.00
9788131791295
Sych
ASP.NET Dynamic Data Unleashed, 1/e
450.00
9788131791288
Vachon
CCNA Security (640-554) Portable Command Guide, 1/e
350.00
9788131791622
Adobe Creative Team
Adobe After Effects CS6 Classroom in a Book
550.00
9788131791592
Adobe Creative Team
Adobe Dreamweaver CS6 Classroom in a Book, 1/e
550.00

Abhishek Chattopadhyay
Zonal Sales Manager-West India
PTG & Test Prep
Mobile Phone: +91-9890083747





ISBN
9788131791646
Title
Adobe Photoshop CS6 Classroom in a Book, 1/e
Subtitle

Edition
First
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)
DVD
List Price
499.00
Page Count
432
Copyright Year
2012
Author (s) (with affiliations)
The Adobe Creative Team of designers
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Multimedia
About the Book
The 14 project-based lessons in this book show students step-by-step the key techniques for working in Photoshop CS6 and how to manipulate images, edit motion-based content, and create image composites.



In addition to learning the key elements of the Photoshop interface, this completely revised CS6 edition covers new features, including precise cropping with multiple overlays, expanded content-aware toolkit with skin tone-aware selections and masking, three new blur effects, re-engineered design tools, adaptive Wide Angle adjustments, improved Camera Raw engine, improved auto corrections, Background Save and Auto-recovery, modernized user interface, intuitive video enhancements, simplified 3D interface, improved editing speed with real-time results, and more.
Features


    Comprehensive, project-based lessons teach key concepts in Photoshop CS6
    All-updated lessons cover new features, including precise cropping with multiple overlays, expanded content-aware toolkit with skin tone selections, three new blur effects, intuitive video enhancements, and more
    Official training series from Adobe Systems Inc., developed with the support of Adobe product experts

Contents


Getting Started

Chapter 1: Getting to Know the Work Area

Chapter 2: Basic Photo Corrections

Chapter 3: Working with Selections

Chapter 4: Layer Basics

Chapter 5: Correcting and Enhancing Digital Photographs

Chapter 6: Masks and Channels

Chapter 7: Typographic Design

Chapter 8: Vector Drawing Techniques

Chapter 9: Advanced Compositing

Chapter 10: Editing Video

Chapter 11: Painting

Chapter 12: Working with 3D Images

Chapter 13: Preparing Files for the Web

Chapter 14: Producing and Printing Consistent Color
About the Author (s)
The Adobe Creative Team of designers, writers, and editors has extensive, real world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobe’s Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.
Market
For Web Designers and Developers



ISBN
9788131791639
Title
Adobe Flash Professional CS6 Classroom in a Book, 1/e
Subtitle

Edition
First
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)
DVD
List Price
550.00
Page Count
416
Copyright Year
2012
Author (s) (with affiliations)
The Adobe Creative Team
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Multimedia
About the Book
The 10 project-based lessons in this book show students step-by-step the key techniques for working in Flash CS6. They’ll learn what they need to know to create engaging interactive content with Flash CS6. In addition to learning the key elements of the Flash interface, including panels, timelines, and frames, students will learn how to work with graphics, create and edit symbols, modify text, add interactivity with ActionScript, and incorporate animation and sound into their projects. They also learn how to prepare and export their finished projects for publishing.



This completely revised CS6 edition shows students how to generate sprite sheets for enhanced game development workflow and deliver apps with a prepackaged Adobe AIR captive runtime for better user experience. The book also covers the new, powerful, and intuitive tools and integrated support for reaching audiences across devices that run on Android and iOS platforms by targeting the Adobe AIR 3.2 runtime. The companion DVD includes lesson files so students can work along with the book
Features
    Project-based lessons show readers the key techniques for working in Flash CS6
    Covers the new simulator for mobile device interactions, controls for managing layers and outputting animations as Sprite sheets or PNG sequences, the new Pinning inverse kinematics feature, and more
    Companion DVD includes lesson files and video training from Learn Adobe Flash Professional CS6 by Video
Contents

Getting Started 1
1 Getting Acquainted
2 Working with Graphics
3 Creating and Editing Symbols
4 Adding Animation
5 Articulated Motion and Morphing  
6 Creating Interactive Navigation
7 Using Text
8 Working with Sound and Video
9 Loading and Controlling Flash Content
10 Publishing Flash Documents
Index
About the Author (s)
The Adobe Creative Team of designers, writers, and editors has extensive, real world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobe’s Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.
Market
For Web Designers and Developers



ISBN
9788131791622
Title
Adobe After Effects CS6 Classroom in a Book, 1/e
Subtitle

Edition
First
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)
DVD
List Price
550.00

Page Count
416pp
Copyright Year
2012
Author (s) (with affiliations)
Adobe Creative Team
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Web Designing
About the Book

Features
  • Comprehensive, project-based lessons teach key concepts for creating cinematic visual effects and sophisticated motion graphics with After Effects CS6
  • All-updated lessons cover new features, including Global Performance Cache, 3D Camera Tracker, variable mask feathering, and more
  • Official training series from Adobe Systems Inc., developed with the support of Adobe product experts

Contents
Getting Started
Chapter 1: Getting to Know the Workflow
Chapter 2: Creating a Basic Animation Using Effects and Presets
Chapter 3: Animating Text
Chapter 4: Working with Shape Layers
Chapter 5: Animating a Multimedia Presentation
Chapter 6: Animating Layers
Chapter 7: Working with Masks
Chapter 8: Distorting Objects with the Puppet Tools
Chapter 9: Performing Color Correction
Chapter 10: Tracking
Chapter 11: Building 3D Objects
Chapter 12: Using 3D Features
Chapter 13: Advanced Editing Techniques
Chapter 14: Rendering and Outputting
Appendix: Color Management in After Effects CS6

About the Author (s)
The Adobe Creative Team of designers, writers, and editors has extensive, real world knowledge of Adobe products. They work closely with the Adobe product development teams to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.
Market
For Web Designers/Developers



ISBN
9788131791462
Title
Mathematical Foundations of Computer Networking, 1/e
Subtitle

Edition
First
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)

List Price
450.00
Page Count
496
Copyright Year
2012
Author (s) (with affiliations)
Srinivasan Keshav is a Professor and a Canada Research Chair at the David R. Cheriton School of Computer Science, University of Waterloo, OntarioCanada.
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Programming
About the Book

Features
Brings together the math background needed to understand the latest networking research, and design or evaluate real networking systems
·    Includes modular, easy-to-understand introductions to probability, statistics, linear algebra, optimization, signals, systems, and transforms
·    Demystifies modern queuing, game, control, and information theories
·     There will also be a set of homework exercises, in addition to those in the text, available to instructors, with separate solutions, for five chapters.
·    Roughly 40 hours of video are already on YouTube in the University of Waterloo channel with an additional 45 hours available at the end of 2011 at:  http://www.youtube.com/playlist?list=PL5216DFFFAEB1A6BB 
Contents
Preface xv

Chapter 1: Probability 1
Chapter 2: Statistics 53
Chapter 3: Linear Algebra 109
Chapter 4: Optimization 147
Chapter 5: Signals, Systems, and Transforms 173
Chapter 6: Stochastic Processes and Queueing Theory 237
Chapter 7: Game Theory 277
Chapter 8: Elements of Control Theory 319
Chapter 9: Information Theory 373
Solutions to Exercises 411
Index 457
About the Author (s)
Srinivasan Keshav is a Professor and a Canada Research Chair at the David R. Cheriton School of Computer Science, University of Waterloo, OntarioCanada.
Market
For Software Professionals


ISBN
9788131791479
Title
iOS 5 Developer's Cookbook, The: Core Concepts and Essential Recipes for iOS Programmers, 3/e
Subtitle

Edition
Third
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)

List Price
699.00
Page Count
840
Copyright Year
2012
Author (s) (with affiliations)
Sadun
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Programming
About the Book

Features
  • Fully revised for the newest features of Apple's iOS 5 for iPhone, iPad, and iPod touch
  • Designed to help new iOS developers get started fast with Objective-C and Xcode 4
  • Shows iOS developers how to make the most of Apple's frameworks in their apps
Contents
Preface xxvii
1 Introducing the iOS SDK 1
2 Objective-C Boot Camp 51
4 Designing Interfaces 191
5 Working with View Controllers 247
6 Assembling Views and Animations 295
7 Working with Images 337
8 Gestures and Touches 397
9 Building and Using Controls 445
10 Working with Text 491
11 Creating and Managing Table Views 555
12 A Taste of Core Data 611
13 Alerting the User 633
14 Device Capabilities 661
15 Networking 695
Index 745


About the Author (s)
Erica Sadun is the bestselling author, coauthor, and contributor to several dozen books on programming, digital video and photography, and other technology topics. Sadun has authored dozens of iPhone-native applications, offers rapid-prototype consulting, and has blogged for many sites including Ars Technica, O’Reilly, and LifeHacker. She currently blogs regularly for TUAW. She holds a Ph.D. in Computer Science from Georgia Tech.
Market
For Software professionals




ISBN
9788131791592
Title
Adobe Dreamweaver CS6 Classroom in a Book, 1/e
Subtitle

Edition
First
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)
DVD
List Price
550.00

Page Count
448
Copyright Year
2012
Author (s) (with affiliations)
Adobe Creative Team
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Web Designing
About the Book

Features
  • Bestselling book is the ideal way for readers to learn how to create a dynamic website with Dreamweaver
  • Completely revised to cover top features, including support for HTML5 and CSS3 styling, video and animation, as well as, the new semantic web design
  • Official training series from Adobe Systems Inc., developed with the support of Adobe Product Experts

Contents
1 Customizing Your Workspace  
2 HTML Basics   
3 CSS Basics
4 Creating a Page Layout           
5 Working with Cascading Style Sheets           
6 Working with Templates           
7 Working with Text, Lists, and Tables           
8 Working with Images           
9 Working with Navigation           
10 Adding Interactivity and Mobile applications           
11 Working with Web Animation and Video
12 Working with Forms           
13 Working with online data           
14 Building dynamic pages with data           
15 Working with Code

About the Author (s)
The Adobe Creative Team of designers, writers, and editors has extensive, real world knowledge of Adobe web design products. They work closely with the Adobe product development teams and Adobe's Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.
Market
For Web Designers/Developers







ISBN
9788131791608
Title
Adobe Illustrator CS6 Classroom in a Book, 1/e
Subtitle

Edition
First
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)
CD-ROM
List Price
550.00
Page Count
480
Copyright Year
2012
Author (s) (with affiliations)
The Adobe Creative Team
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Multimedia
About the Book
The 15 project-based lessons in this text show students step-by-step the key techniques for working in Illustrator CS6 and how to create vector artwork for virtually any project and across multiple media: print, websites, interactive projects, and video.


In addition to learning the key elements of the Illustrator interface, this completely revised CS6 edition covers the new tracing engine with improved shape and color recognition, a new pattern toolset with on-artboard controls and one-click tiling, a completely overhauled performance engine and modernized user interface for working more efficiently and intuitively, and more.
Features
  •     Comprehensive, project-based lessons teach key concepts for creating vector art for virtually any project and across multiple media
  •     All-updated lessons cover new features, including new tracing engine, completely overhauled performance engine and modernized user interface, and more
  •     Official training series from Adobe Systems Inc., developed with the support of Adobe product experts
Contents

Getting Started

A Quick Tour of Adobe Illustrator CS6

Chapter 1: Getting to Know the Work Area

Chapter 2: Selecting and Algining

Chapter 3: Creating and Editing Shapes

Chapter 4: Transforming Objects

Chapter 5: Drawing with the Pen and Pencil Tools

Chapter 6: Color and Painting

Chapter 7: Working with Type

Chapter 8: Working with Layers

Chapter 9: Working with Perspective Drawing

Chapter 10: Blending Colors and Shapes

Chapter 11: Working with Brushes

Chapter 12: Applying Effects

Chapter 13: Applying Appearance Attributes and Graphic Styles

Chapter 14: Working with Symbols

Chapte4 15: Combining Illustrator CS6 Graphics with Other Adobe Applications
About the Author (s)
The Adobe Creative Team of designers, writers, and editors has extensive, real world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobe’s Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.
Market
For Web Designers and Developers



ISBN
9788131791615
Title
Adobe InDesign CS6 Classroom in a Book, 1/e
Subtitle

Edition
First
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)
CD-ROM
List Price
550.00
Page Count
432
Copyright Year
2012
Author (s) (with affiliations)
The Adobe Creative Team
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Multimedia
About the Book
 The 16 project-based lessons in this text show students step-by-step the key techniques for working with InDesign CS6.


Students learn what they need to know to create engaging page layouts using InDesign CS6. This completely revised CS6 edition covers the new tools for adding PDF form fields, linking content, and creating alternative layouts for digital publishing. The companion CD includes all the lesson files that students need to work along with the book. This thorough, self-paced guide to Adobe InDesign CS6 is ideal for beginning students who want to master the key features of this program. Students who already have some experience with InDesign can improve their skills and learn InDesign's newest features.
Features
  • Adobe InDesign CS6 is a key update with a slew of new features
  • This guide's 16 project-based lessons teach readers the fundamental concepts and techniques of page layout with InDesign CS6
  • This book is part of the official training series from Adobe Systems and developed with the support of Adobe product experts
Contents

Getting Started
1  Introducing the Workspace
2  Getting to Know InDesign
3  Setting Up a Document and Working with Pages
4  Working with Objects
5  Flowing Text
6  Editing Text
7  Working with Typography
8  Working with Color
9  Working with Styles
10 Importing and Modifying Graphics
11 Creating Tables
12 Working with Transparency
13 Printing and Exporting
14 Creating Adobe PDF Documents with Form Fields
15 Exporting for E-Readers
16 Working with Long Documents
BONUS 17 (download): Creating an iPad Publication

About the Author (s)
The Adobe Creative Team of designers, writers, and editors has extensive, real world knowledge of Adobe products. They work closely with the Adobe product development teams and Adobe’s Instructional Communications team to come up with creative, challenging, and visually appealing projects to help both new and experienced users get up to speed quickly on Adobe software products.
Market
For Web Designers and Developers

 

ISBN
9788131791349
Title
Core Python Applications Programming, 3/e
Subtitle

Edition
Third
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)

List Price
599.00
Page Count
888
Copyright Year
2012
Author (s) (with affiliations)
Wesley J. Chun is the author of the bestselling Core Python titles and the Python Fundamentals LiveLessons companion video. He is coauthor of Python Web Development with Django (withdjango.com), and has written for Linux Journal, CNET, and InformIT. In addition to being an architect and Developer Advocate at Google, he runs CyberWeb (cyberwebconsulting.com), a consulting business specializing in Python engineering and technical training. He has more than twenty-five years of programming, teaching, and writing experience, including more than a decade of Python. While at Yahoo!, he helped create Yahoo! Mail and Yahoo! People Search using Python. He holds degrees in computer science, mathematics, and music from the University of California.
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Web Programming
About the Book

Features


    By a renowned Python expert who's now a high-profile software evangelist at Google
    Expert core features coverage, plus powerful insights for crafting complex software
    New chapters on programming MS Office and Google App Engine
    Dozens of professional-quality code examples
    Easy reference tables detail modules, operators, functions, and methods
Contents
Preface           xv
Acknowledgments          xxvii
About the Author         xxxi

Part I: General Application Topics         1
Chapter 1: Regular Expressions          2
Chapter 2: Network Programming         53
Chapter 3: Internet Client Programming         94
Chapter 4: Multithreaded Programming         156
Chapter 5: GUI Programming           213
Chapter 6: Database Programming         253
Chapter 7: Programming Microsoft Office         324
Chapter 8: Extending Python         364
Part II: Web Development          389
Chapter 9: Web Clients and Servers          390
Chapter 10: Web Programming: CGI and WSGI          441
Chapter 11: Web Frameworks: Django         493
Chapter 12: Cloud Computing: Google App Engine          604
Chapter 13: Web Services         684
Part III: Supplemental/Experimental         713
Chapter 14: Text Processing         714
Chapter 15: Miscellaneous          743
Appendix A: Answers to Selected Exercises          763

Appendix B: Reference Tables           768

Appendix C: Python 3: The Evolution of a Programming Language          798
Appendix D: Python 3 Migration with 2.6+            807
Index                823

About the Author (s)
Wesley J. Chun is the author of the bestselling Core Python titles and the Python Fundamentals LiveLessons companion video. He is coauthor of Python Web Development with Django (withdjango.com), and has written for Linux Journal, CNET, and InformIT. In addition to being an architect and Developer Advocate at Google, he runs CyberWeb (cyberwebconsulting.com), a consulting business specializing in Python engineering and technical training. He has more than twenty-five years of programming, teaching, and writing experience, including more than a decade of Python. While at Yahoo!, he helped create Yahoo! Mail and Yahoo! People Search using Python. He holds degrees in computer science, mathematics, and music from the University of California.
Market
For Web Developers



ISBN
9788131791356

Title
Xcode 4 Unleashed, 2/e
Subtitle

Edition
Second
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)

List Price
550.00
Page Count
552
Copyright Year
2012
Author (s) (with affiliations)
Fritz Anderson has been writing software, books, and articles for Apple platforms since 1984. He has worked for research and development firms, consulting practices, and freelance. He was admitted to the Indiana bar, but thought better of it. He is now an iOS and Mac programmer for the Scholarly Technology department at the University of Chicago.
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Programming
About the Book

Features
In Xcode 4 Unleashed, renowned Mac/iOS developer Fritz Anderson shows how to use Apple’s powerful new Xcode 4 integrated development environment to develop outstanding software with the least effort possible.

Anderson demonstrates Xcode 4 by walking through the construction of three full applications: a command-line tool, an iOS app, and a Mac OS X application. These case-study projects offer practical insights and realistic best practices for efficiently utilizing Xcode 4 in day-to-day development.

Contents
Introduction
Part I   First Steps
Part III   Xcode for Mac OS X
Part IV   Xcode Tasks

Part V Appendixes

About the Author (s)
Fritz Anderson has been writing software, books, and articles for Apple platforms since 1984. He has worked for research and development firms, consulting practices, and freelance. He was admitted to the Indiana bar, but thought better of it. He is now an iOS and Mac programmer for the Scholarly Technology department at the University of Chicago
Market
For Developers



ISBN
9788131791363
Title
Introducing HTML5, 2/e
Subtitle

Edition
Second
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)

List Price
399.00
Page Count
312
Copyright Year
2012
Author (s) (with affiliations)
  Bruce Lawson
  Remy Sharp
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Web Programming
About the Book

Features
  • The Bestselling book on HTML5 is updated to include the latest new developments in the evolving HTML5 specification
  • Adds more detail on the "canvas" element--, save/restore, text, and quadratic curves-- and the new "track" element for video and subtitling formats
  • Updated survey of which browsers support the new specifications

Contents

About the Author (s)
  Bruce Lawson
  Remy Sharp
Market
For Internet Professionals



ISBN
9788131791400
Title
Programming in Objective-C, 4/e
Subtitle

Edition
Fourth
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)

List Price
550
Page Count
600
Copyright Year
2012
Author (s) (with affiliations)
Stephen Kochan
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Programming
About the Book

Features
  • Updated to include coverage of the iOS 5 SDK and Xcode 4.2's Automatic Reference Counting (ARC)
  • Detailed examples and well-crafted exercises greatly expedite the learning process
  • Written by a bestselling author with a patented technique for teaching in a manner and at a pace that readers find accessible and easy to learn with
Contents
Introduction
2 Programming in Objective-C
3 Classes, Objects, and Methods
4 Data Types and Expressions
5 Program Looping
6 Making Decisions
7 More on Classes
8 Inheritance
9 Polymorphism, Dynamic Typing, and Dynamic Binding
10 More on Variables and Data Types
11 Categories and Protocols
12 The Preprocessor
13 Underlying C Language Features
14 Introduction to the Foundation Framework
15 Numbers, Strings, and Collections
16 Working with Files
17 Memory Management and Automatic Reference Counting
18 Copying Objects
19 Archiving
20 Introduction to Cocoa and Cocoa Touch
21 Writing iOS Applications
A Glossary
B Address Book Example Source Code


About the Author (s)
Stephen Kochan is the author and coauthor of several bestselling titles on the C language, including Programming in C (Sams, 2004), Programming in ANSI C (Sams, 1994), and Topics in C Programming (Wiley, 1991), and several Unix titles, including Exploring the Unix System (Sams, 1992) and Unix Shell Programming (Sams, 2003). He has been programming on Macintosh computers since the introduction of the first Mac in 1984, and he wrote Programming C for the Mac as part of the Apple Press Library. In 2003 Kochan wrote Programming in Objective-C (Sams, 2003), and followed that with another Mac-related title, Beginning AppleScript (Wiley, 2004).
Market
For Software Professionals



ISBN
9788131791455

Title
C++ Standard Library, The: A Tutorial and Reference, 2/e
Subtitle

Edition
First
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)

List Price
599.00
Page Count
1128pp
Copyright Year
2012
Author (s) (with affiliations)
Nicolai M. Josuttis
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Programming
About the Book
The C++ Standard Library: A Tutorial and Reference, Second Edition, describes this library as now incorporated into the new ANSI/ISO C++ language standard (C++11). The book provides comprehensive documentation of each library component, including an introduction to its purpose and design; clearly written explanations of complex concepts; the practical programming details needed for effective use; traps and pitfalls; the exact signature and definition of the most important classes and functions; and numerous examples of working code. The book focuses in particular on the Standard Template Library (STL), examining containers, iterators, function objects, and STL algorithms.
Features
  • Thoroughly documents each library component incorporated in the brand-new C++ standard
  • Clearly explains complex concepts, and presents the practical detailed programmers need to use the Standard Library effectively
  • Contains many examples of working code, all available for download at an accompanying website
Contents
Preface to the Second Edition xxiii
Acknowledgments for the Second Edition xxiv
Preface to the First Edition xxv
Acknowledgments for the First Edition xxvi

Chapter 1: About This Book 1
Chapter 2: Introduction to C++ and the Standard Library 7
Chapter 3: New Language Features 13
Chapter 4: General Concepts 39
Chapter 5: Utilities 59
Chapter 6: The Standard Template Library 165
Chapter 7: STL Containers 253
Chapter 8: STL Container Members in Detail 397
Chapter 9: STL Iterators 433
Chapter 10: STL Function Objects and Using Lambdas 475
Chapter 11: STL Algorithms 505
Chapter 12: Special Containers 631
Chapter 13: Strings 655 
Chapter 14: Regular Expressions 717
Chapter 15: Input/Output Using Stream Classes 743
Chapter 16: Internationalization 849
Chapter 17: Numerics 907
Chapter 18: Concurrency 945
Chapter 19: Allocators 1023
Bibliography 1031
Index 1037

About the Author (s)
Nicolai M. Josuttis is an independent technical consultant who designs mid-sized and large software systems for the telecommunication, traffic, finance, and manufacturing industries. A former member of the C++ Standard Committee library working group, he is well known in the programming community for his authoritative books. In addition to The C++ Standard Library, a worldwide best-seller since its first publication in 1999, his books include C++ Templates: The Complete Guide (with David Vandevoorde, Addison-Wesley, 2003) and SOA in Practice: The Art of Distributed System Design (O’Reilly Media, 2007).
Market
For Software professionals



ISBN
9788131791295
Title
ASP.NET Dynamic Data Unleashed, 1/e
Subtitle

Edition
First
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)

List Price
450.00
Page Count
544
Copyright Year
2012
Author (s) (with affiliations)
  Oleg Sych
  Randy Patterson
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Programming
About the Book

Features
Dynamic Data is a set of controls that together form a powerful, metadata-driven, run-time code generation framework.
From simple tasks, such as creating robust data entry and search screens, to complex projects, such as building entire
web applications, Dynamic Data gives developers a huge productivity boost and is an extension of ASP.NET Framework initially introduced in version 3.5 SP1. It relies on the new generation of data access frameworks, such as LINQ to SQL and Entity Framework to allow ASP.NET developers generate web pages for common data-oriented tasks, such as searching, display, creation and modification of database records instead of coding these pages manually. Out of the box, Dynamic Data gives developers a fully-functional data-driven web site they can use for the maintenance and administration in their applications, saving weeks or months of coding on a typical project. Dynamic Data can also be used in custom web pages, significantly reducing the amount of time developers have to spend on repetitive tasks.

Contents
Preface     xv
PART I Dynamic Data Fundamentals
1 Getting Started     3
2 Entity Framework      37
3 Field Templates      85
4 Entity Templates      117
5 Filter Templates      137
6 Page Templates      153
7 Metadata API      189
PART II Dynamic Data in Real-World Applications
8 Implementing Entity Validation     217
9 Implementing Business Logic     263
10 Building Custom Forms      309
11 Building Dynamic Forms      349
12 Building Custom Search Pages     395
13 Building Dynamic List Pages     421
14 Implementing Security     455
Index      495

About the Author (s)
Oleg Sych, Senior Consultant at AgileThought in Tampa, FL, has been a professional software engineer since 1993. He has built web applications since 2000 and has worked with .NET technologies since 2002. Sych holds MCPD, PSD, and PSM certifications. He received three MVP awards from Microsoft in Visual C# and Visual Studio ALM categories. His interests include software architecture and development process.
Market
For Software professionals



ISBN
9788131791301
Title
Test-Driven iOS Development, 1/e
Subtitle

Edition
First
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)

List Price
350.00
Page Count
256
Copyright Year
2012
Author (s) (with affiliations)
Graham Lee's job title is “Smartphone Security Boffin,” a role that requires a good deal of confidence in the code he produces. His first exposure to OCUnit and unit testing came around six years ago, as test lead on a GNUstep-based server application. Before iOS became the main focus of his work, Graham worked on applications for Mac OS X, NeXTSTEP, and any number of UNIX variants.

This book is the second Graham has written as part of his scheme to learn loads about computing by trying to find ways to explain it to other people. Other parts of this dastardly plan include speaking frequently at conferences across the world, attending developer meetings near to his home town of Oxford, and volunteering at the Swindon Museum of Computing.
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Programming
About the Book

Features
  • Crucial information for iOS developers who are increasingly required to deliver apps that are larger, more complex, more robust, and more mission-critical
  • Helps developers understand why unit testing is so important, and how to integrate it into existing processes without slowing development down
  • Includes a complete worked example showing unit testing at work in the iOS environment

Contents
Dedication    v
Preface    xii
Acknowledgments    xiv
About the Author    xiv
1  About Software Testing and Unit Testing    1
2  Techniques for Test-Driven Development    13
3  How to Write a Unit Test    23
4  Tools for Testing    35
5  Test-Driven Development of an iOS App    59
6  The Data Model    67
7  Application Logic    87
8  Networking Code    113
9  View Controllers    127
10  Putting It All Together    171
11  Designing for Test-Driven Development    201
12  Applying Test-Driven Development to an Existing Project    209
13  Beyond Today’s Test-Driven Development    215
Index    221

About the Author (s)
Graham Lee's job title is “Smartphone Security Boffin,” a role that requires a good deal of confidence in the code he produces. His first exposure to OCUnit and unit testing came around six years ago, as test lead on a GNUstep-based server application. Before iOS became the main focus of his work, Graham worked on applications for Mac OS X, NeXTSTEP, and any number of UNIX variants.



This book is the second Graham has written as part of his scheme to learn loads about computing by trying to find ways to explain it to other people. Other parts of this dastardly plan include speaking frequently at conferences across the world, attending developer meetings near to his home town of Oxford, and volunteering at the Swindon Museum of Computing.
Market
For Software professionals



ISBN
9788131791318
Title
Experiences of Test Automation: Case Studies of Software Test Automation, 1/e
Subtitle

Edition
First
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)

List Price
550.00
Page Count
672pp
Copyright Year
2012
Author (s) (with affiliations)
Dorothy Graham
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Web Programming
About the Book
Software test automation has moved beyond a luxury to become a necessity. Applications and systems have grown ever larger and more complex, and manual testing simply cannot keep up. As technology changes, and more organizations move into agile development, testing must adapt—and quickly. Test automation is essential, but poor automation is wasteful—how do you know where your efforts will take you?



Authors Dorothy Graham and Mark Fewster wrote the field’s seminal text, Software Test Automation, which has guided many organizations toward success. Now, in Experiences of Test Automation, they reveal test automation at work in a wide spectrum of organizations and projects, from complex government systems to medical devices, SAP business process development to Android mobile apps and cloud migrations. This book addresses both management and technical issues, describing failures and successes, brilliant ideas and disastrous decisions and, above all, offers specific lessons you can use.

Features
    Proven advice to empower development organizations to save time by mirroring others' experiences and save money by avoiding others' mistakes
    Insightful case studies from a wide variety of domains, including aerospace, pharmaceuticals, insurance, technology, and telecommunications
    Focuses on the basic issues, rather then technology trends, to give the book a long shelf life
Contents
Reflections on the Case Studies (by Dorothy Graham and Mark Fewster ) 1
A Management Issues 2
B Technical Issues 8
C Conclusion 16
Chapter 1: An Agile Team’s Test Automation Journey: The First Year (by Lisa Crispin) 17
Chapter 2: The Ultimate Database Automation (by Henri van de Scheur) 33
Chapter 3: Moving to the Cloud: The Evolution of TiP, Continuous Regression Testing in Production (by Ken Johnston and Felix Deschamps) 49
Chapter 4: The Automator Becomes the Automated (by Bo Roop) 69
Chapter 5: Autobiography of an Automator: From Mainframe to Framework Automation (by John Kent) 83
Chapter 6: Project 1: Failure!, Project 2: Success! (by Ane Clausen) 105
Chapter 7: Automating the Testing of Complex Government Systems (by Elfriede Dustin) 129
Chapter 8: Device Simulation Framework (by Alan Page) 143
Chapter 9: Model-Based Test-Case Generation in ESA Projects (by Stefan Mohacsi and Armin Beer) 155
Chapter 10: Ten Years On and Still Going (by Simon Mills) 177
Chapter 11: A Rising Phoenix from the Ashes (by Jason Weden) 197
Chapter 12: Automating the Wheels of Bureaucracy (by Damon Yerg [A Pseudonym]) 217
Chapter 13: Automated Reliability Testing Using Hardware Interfaces (by Bryan Bakker) 237
Chapter 14: Model-Based GUI Testing of Android Applications (by Antti Jääskeläinen, Tommi Takala, and Mika Katara) 253
Chapter 15: Test Automation of SAP Business Processes (by Christoph Mecke, Melanie Reinwarth, and Armin Gienger) 277
Chapter 16: Test Automation of a SAP Implementation (by Björn Boisschot) 295
Chapter 17: Choosing the Wrong Tool (by Michael Williamson) 321
Chapter 18: Automated Tests for Marketplace Systems: Ten Years and Three Frameworks (by Lars Wahlberg) 339
Chapter 19: There’s More to Automation Than Regression Testing: Thinking Outside the Box (by Jonathan Kohl) 355
Chapter 20: Software for Medical Devices and Our Need for Good Software Test Automation (by Albert Farré Benet, Christian Ekiza Lujua, Helena Soldevila Grau, Manel Moreno Jáimez, Fernando Monferrer Pérez, and Celestina Bianco) 375
Chapter 21: Automation through the Back Door (by Supporting Manual Testing) (by Seretta Gamba) 401
Chapter 22: Test Automation as an Approach to Adding Value to Portability Testing (by Wim Demey) 425
Chapter 23: Automated Testing in an Insurance Company: Feeling Our Way (by Ursula Friede) 437

Chapter 24: Adventures with Test Monkeys (by John Fodeh) 447
Chapter 25: System-of-Systems Test Automation at NATS (by Mike Baxter, Nick Flynn, Christopher Wills, and Michael Smith) 461
Chapter 26: Automating Automotive Electronics Testing (by Ross Timmerman and Joseph Stewart) 477
Chapter 27: BHAGs, Change, and Test Transformation (by Ed Allen and Brian Newman) 485
Chapter 28: Exploratory Test Automation: An Example Ahead of Its Time (by Harry Robinson and Ann Gustafson Robinson) 505
Chapter 29: Test Automation Anecdotes 523
Appendix: Tools 573


About the Author (s)
Dorothy Graham is a world-renowned consultant, speaker, and author with nearly forty years of experience in software testing. After nineteen years with Grove Consultants, she now concentrates on conferences and writing. She was Programme Chair for the 1993 and 2009 EuroSTAR conferences and holds the European Excellence Award in Software Testing. Mark Fewster has thirty years of software testing and automation experience. As developer and manager for a multi-platform graphical application, he designed an architecture for long-lasting test automation. With Grove Consultants since 1993, he provides training and consultancy in all aspects of software testing. Graham and Fewster coauthored the popular book Software Test Automation (Addison-Wesley, 1999).



Contributed chapter lead authors include Lisa Crispin, Henri van de Scheur, Ken Johnston, Bo Roop, John Kent, Ane Clausen, Elfriede Dustin, Alan Page, Stefan Mohacsi, Simon Mills, Jason Weden, Bryan Bakker, Antti Jääskeläinen, Christoph Mecke, Björn Boisschot, Michael Williamson, Lars Wahlberg, Jonathan Kohl, Albert Farré Benet, Seretta Gamba, Wim Demey, Ursula Friede, John Fodeh, Mike Baxter, Ross Timmerman, Ed Allen, and Harry Robinson.
Market
For Software professionals


ISBN
9788131791325
Title
Drupal User's Guide: Building and Administering a Successful Drupal-Powered Web Site, 1/e
Subtitle

Edition
First
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)

List Price
499.00
Page Count
464
Copyright Year
2012
Author (s) (with affiliations)
Emma Jane Hogbin
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Web Programming
About the Book
The open source content management system Drupal offers amazing flexibility, sophistication, and power. The catch? Many first-time users find it difficult to get started, and most Drupal books don’t help with the initial stages. Drupal™ User’s Guide is different: easy to use, fun to read, practical, and complete!

Long-time Drupal site developer Emma Jane Hogbin guides you through every step of building sites with Drupal, from installation and site planning through launching your first site. Drawing on her experience teaching thousands of beginners, she covers both Drupal and Web design tasks, showing exactly how they fit together.

Drupal™ User’s Guide shows how to use Drupal 7’s newest improvements to build more modern, manageable sites for any business or organization. Hogbin covers crucial topics other Drupal books ignore, including search engine optimization and accessibility.


Features
  • Guides content managers, small business owners, and non-profit volunteers from "I need a site!" to finished, successful web site
  • Humanizes Drupal with plenty of case studies and user interviews
  • Reflects Drupal 7's latest improvements
  • Covers topics like search engine optimization and Section 508 accessibility that most Drupal books ignore
Contents
Preface xxi
Acknowledgments xxv
About the Author xxvii

Part I: Quick Start 1

Chapter 1: Introduction to Drupal 3
Chapter 2: Installing Drupal 17
Chapter 3: Drupal Administration 33
Chapter 4: Site Recipe: Micro Web Site 47
Part II: Planning 61
Chapter 5: Site Goals 63
Chapter 6: Human-Friendly Web Sites 77
Chapter 7: Information Architecture 87
Chapter 8: Design for Drupal 107
Part III: Case Studies 129
Chapter 9: Community Site 131
Chapter 10: Business Directory 167
Part IV: Build Anything 195
Chapter 11: Core and Contributed Modules 197
Chapter 12: Working with Content Types 213
Chapter 13: Lists of Content 251
Chapter 14: Recipes 277
Part V: Extending Drupal 299
Chapter 15: Theming 301
Chapter 16: Search Engine Optimization 329
Chapter 17: Accessibility 355
Appendices 377 
Appendix A: Sample User Survey 379
Appendix B: Preparing Your Development Environment 383
Appendix C: Advanced Installation of Drupal 387
Appendix D: CSS Grid Frameworks 391 
Appendix E: Domicile Theme Files 397
Appendix F: Web Accessibility Guidelines 401


About the Author (s)
Emma Jane Hogbin makes Drupal easier through her books, videos, classes, and conference presentations. She has been teaching Internet technologies since 2002 and has been building Web sites since the 1990s. Hogbin has taught Drupal in France, Belgium, Hungary, Canada, New Zealand, England, and across the U.S. She has served as technical college instructor at Humber College and Seneca College and worked on curriculum development for the Ubuntu Linux distribution. Her first book, Front End Drupal, is recognized as the most important book for Drupal designers.
Market
For Web professionals


ISBN
9788131791332
Title
Sams Teach Yourself Android Application Development in 24 Hours, 2/e
Subtitle

Edition
Second
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)

List Price
450.00
Page Count
512pp
Copyright Year
2012
Author (s) (with affiliations)
Lauren Darcey
Shane Conder
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Web Programming
About the Book

Features


    The hands-on introduction to Android programming, fully updated for major platform changes, including the new Android 3.0 (Honeycomb)
    Readers write their first app on "Day 1," then master each new concept through carefully-explained code
    Covers everything from user interfaces to location-based services, social networking, polishing applications, and publishing via Android Market

    A CD of all source code will be included with this edition of the book.

Contents
Introduction 1
HOUR 1: Getting Started with Android 9
HOUR 2: Mastering the Android Development Tools 31
HOUR 3: Building Android Applications 47
HOUR 4: Managing Application Resources 65
HOUR 5: Configuring the Android Manifest File 83
HOUR 6: Designing an Application Framework 99
Part II: Building an Application Framework
HOUR 7: Implementing an Animated Splash Screen 117
HOUR 8: Implementing the Main Menu Screen 133
HOUR 9: Developing the Help and Scores Screens 151
HOUR 10: Building Forms to Collect User Input 171
HOUR 11: Using Dialogs to Collect User Input 189
HOUR 12: Adding Application Logic 205
Part III: Enhancing Your Application with Powerful Android Features
HOUR 14: Adding Support for Location-Based Services 245
HOUR 15: Adding Basic Network Support 269
HOUR 16: Adding Additional Network Features 293
HOUR 17: Adding Social Features 309
HOUR 18: Creating a Home Screen App Widget 325
HOUR 19: Internationalizing Your Application 341
HOUR 20: Developing for Different Devices 355
HOUR 21: Diving Deeper into Android 371

About the Author (s)
Lauren Darcey is responsible for the technical leadership and direction of a small software company specializing in mobile technologies, including Android, iPhone, BlackBerry, Palm Pre, BREW, and J2ME, and consulting services. With more than two decades of experience in professional software production, Lauren is a recognized authority in enterprise architecture and the development of commercial-grade mobile applications. Lauren received a B.S. in Computer Science from the University of California, Santa Cruz.

Shane Conder has extensive development experience and has focused his attention on mobile and embedded development for the past decade. He has designed and developed many commercial applications for Android, iPhone, BREW, BlackBerry, J2ME, Palm, and Windows Mobile—some of which have been installed on millions of phones worldwide. Shane has written extensively about the mobile industry and evaluated mobile development platforms on his tech blogs and is well known within the blogosphere. Shane received a B.S. in Computer Science from the University of California.
Market
For Web Developers



ISBN
9788131791288
Title
CCNA Security (640-554) Portable Command Guide, 1/e
Subtitle

Edition
First
Original/Reprint/Custom/Import
Reprint
Cover (Hardback/ Paperback)
Paperback
Attachment (CD/DVD/Scratch Card/insert)

List Price
350.00
Page Count
368
Copyright Year
2012
Author (s) (with affiliations)
Bob Vachon
Introduction Date (ETA)
25-Aug-2012
Supplements (Yes/No)
No
Category (Higher Ed./Professional/Competitive/Dictionaries)
PTG
Discipline
Computer Science
Subject

Course
Programming
About the Book

Features
  • Practical, example-rich information for every command on Cisco's newest CCNA® Security exam
  • Real-world samples and best-practice topologies help pros work more efficiently, and pass the first time
  • Covers security policies, securing routers, switches, and firewalls; VPNs, IPS, LAN security, and more
  • Perfect take-anywhere resource: no need for thick books or Web access

Contents
Introduction xvii
Part I: Networking Security Fundamentals
CHAPTER 1 Networking Security Concepts 1

CHAPTER 2 Implementing Security Policies Using a Lifecycle Approach 13
CHAPTER 3 Building a Security Strategy for Borderless Networks 25
Part II: Protecting the Network Infrastructure
CHAPTER 4 Network Foundation Protection 33
CHAPTER 5 Protecting the Network Infrastructure Using CCP 39
CHAPTER 6 Securing the Management Plane 53
CHAPTER 7 Securing Management Access with AAA 77
CHAPTER 8 Securing the Data Plane on Catalyst Switches 103
CHAPTER 9 Securing the Data Plane in IPv6 Environments 119
Part III: Threat Control and Containment
CHAPTER 10 Planning a Threat Control Strategy 127
CHAPTER 11 Confi guring ACLs for Threat Mitigation 131
CHAPTER 12 Confi guring Zone-Based Firewalls 153
CHAPTER 13 Confi guring Cisco IOS IPS 171
Part IV: Secure Connectivity
CHAPTER 14 VPNs and Cryptology 195
CHAPTER 15 Asymmetric Encryption and PKI 207
CHAPTER 16 IPsec VPNs 213
CHAPTER 17 Confi guring Site-to-Site VPNs 223
Part V: Securing the Network Using the ASA
CHAPTER 18 Introduction to the ASA 247

Part V: Securing the Network Using the ASA
CHAPTER 18 Introduction to the ASA 247
CHAPTER 19 Introduction to ASDM 257
CHAPTER 20 Confi guring Cisco ASA Basic Settings 267
CHAPTER 21 Confi guring Cisco ASA Advanced Settings 283
CHAPTER 22 Confi guring Cisco ASA SSL VPNs 319
APPENDIX Create Your Own Journal Here 335


About the Author (s)
Bob Vachon is a professor in the Computer Systems Technology program at Cambrian College in Sudbury, Ontario, Canada, where he teaches networking infrastructure courses. He has worked and taught in the computer networking and information technology field since 1984. He has collaborated on various CCNA, CCNA Security, and CCNP projects for the Cisco Networking Academy as team lead, lead author, and subject matter expert. He enjoys playing the guitar and being outdoors, either working in his gardens or whitewater canoe tripping.
Market
For Software professionals
























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